Org Guidelines
Last updated: 03/08/2024
Your organisation's image is a direct reflection of the actions of its leaders, members, and associates. The choices you make impact how your organisation is perceived within the roleplay community and its contributions to the city's growth. As part of a whitelisted organisation, you're held to a higher standard. Accepting a position in such an organisation means upholding the server's positive reputation, and it's essential to consider the broader implications of your actions and decisions.
Rule 1: Image of Organisation
Your organisation's image is a direct reflection of the actions of its leaders, members, and associates. The choices you make impact how your organisation is perceived within the roleplay community and its contributions to the city's growth. As part of a whitelisted organisation, you're held to a higher standard. Accepting a position in such an organisation means upholding the server's positive reputation, and it's essential to consider the broader implications of your actions and decisions.
Rule 2: Member Limitations & Steam / Discord Naming
Organisations are capped at 30 members, including hangarounds. All members must be registered in the Organisation's Discord and be transparently visible to Organisation Management. Your discord names must be set to guideline standards.
Should you decide to change your Steam name for an extended period, please notify the staff for record updates.
Upon exiting an organisation, there's a one-week waiting period before you can join another. If you depart an organisation within the first month of joining, you must wait two-weeks before joining a new one. This rule stands even if you are removed from an organisation involuntarily.
Rule 3: Clothing & Development
Organisations have 5 locked clothing items.
Every organisation member has access to 5 job role slots.
Each organisation can have a custom imported MLO approved by the Development Team.
All development requests must be communicated via your organisation Leaders in their respective channels.
Each Org is permitted an additional clothing slot for a unique craftable chain, this is an item that is stealable.
Rule 4: Org Strikes
Strike One: A Prohibition wearing Organisation Clothing, and a ban on Org related hostilities for 7 days.
Strike Two: This will consist of Strike One punishments, with an added mandatory two week Police Outlaw Order.
Strike Three: Organisation disbandment.
Rule 5: Org Discords
You must have at least one member of Org Management within your discord & they must have Admin Permissions.
You are not allowed to foster Apollo permanently banned individuals within your discord.
You must adhere to Community & Organisation guidelines within your discord.
Rule 6: Cards & Bans
If an individual receives a yellow card, they will be banned from events and/or war for 14 days. OR until they have produced 250 final bags of Mushrooms.
If an individual receives a Red Card or a Ban, they will be banned from events and/or war for 30 days. OR Until they have produced 500 final bags of Mushrooms.
If an individual has returned off of either a 30+ Day Ban or a Permanent ban, they must wait two-weeks before being able to join an Org/Gang. If an individual was in a Org/Gang prior, and remains in it during the duration of their ban, this does not apply.
You are not allowed any assistance in the making of drugs for punishment.
After an individual has made their drugs, they are to get the Organisation Leaders to notify Org Staff. You are to donate ALL of the crafted drugs to Org Staff.
For steps about mushroom producing, please see: https://docs.google.com/presentation/d/1XD4vgWd76AoWOuVLr28S2tjpsr9ylb_iaofoEnxjoEE/edit?usp=sharing
Rule 7: Hostilities
When engaging in hostile activities, a limit of 20 participants is enforced. This group can be a mix of different roles within your Organisation, including trial members and hangarounds. If someone is deemed fit to represent your Organisation in such conflicts, they should at least be recognized as an official member. If collaborating with individuals outside of your Organisation for hostile roleplay, the limit is reduced to 7 participants, however this cannot be related to any Org or Gang hostilities.
Members within your registered 30 can act as scouts or body pickups, gathering intel without direct conflict. Scouts and body pickups can be from any rank within the Organisation. They are not allowed to engage in any hostilities. You are not allowed to outsource intel, or body pick ups.
During any Org related hostilities a 20 minute cooldown is enacted if your are killed. This applies if you are revived via AV, FRV, taken to hospital or you respawn. You are not allowed to actively follow or wait near conflict whilst on your timer. If you are attending a cooldown with another group or police, you must still wait your 20 minute cooldown, except if a Spray is being taken. Events will have separate timers.
During Organisation vs Organisation conflict or organisation vs gang conflict, participants must wear identifiable clothing that signifies their Organisation's affiliation. This is non-negotiable.
For Organisation vs. Organisation combat, specific prerequisites are essential. A LOW status of on-duty police officers, as reflected on the scoreboard, is required to initiate large-scale confrontations, a large-scale confrontation is defined with any hostility over 7 members.
When conducting kidnappings, you are not allowed to hold a kidnapped individual within your clubhouse, and you cannot hold an individual kidnapped for longer than 1 hour. You must articulate to the opposing Organisation or Gang why you are kidnapping one of their members, and you must leave them in a position attainable by foot.
If a large-scale hostility has started with Police numbers on LOW, that hostility is able to be finished if Police numbers drop below LOW.
Organisation vs Organisation hostility is STILL permitted with police numbers at Very low or 0, as long as a maximum of 7 participants from each organisation is met. Clothing still must be worn.
Rule 8: Police Interactions
As an Organisation, you are held accountable to a higher standard, setting the benchmark on Police interactions, and overall roleplay within the server. PD wiping is a last resort, and not something we look at lightly. If engaging in hostilities with Police, there needs to be proper form of interaction, declaration and a valid reason.
Under no circumstances should individuals be running into active Police scenes, to carry individuals out or to “rescue” your friend. This is classed as fail fear.
When conducting hostile roleplay with Police, your death cooldown is 20 minutes.
During hostilities or potential hostilities with Police, declaration must be made within one minute of actively shooting. This means you must make it extremely clear to Police, that if your circumstances or demands are not met you will actively turn the scene hostile.
Rule 9: Clubhouses & Safezones
Each clubhouse has a defined safe zone area. You are not allowed to be hostile within these areas, do not try and find loopholes.
If an Organisation fires from within their clubhouse, the safe zone status will be revoked for 60 minutes or until the conflict is concluded. If an opposing Organisation choses to enter a clubhouse, a breach into the clubhouse must be held within 30 minutes of the voided safe zone status.
If you seek refuge in your clubhouse mid hostility, the safe zone status of your clubhouse will also be revoked for that particular hostility.
Blue outlined zones cannot be camped in, nor can hostilities from the opposing side can start in these zones.
Rule 10: Clubhouses & Safezones
The following zones outline clubhouses and their associated safe zones:
Rule 11: Money Washing & Org Store
Organisation Stores open from Sunday 4PM until Monday 4PM, this is where your Organisation Leaders are able to purchase Gunpowder and other items from this store.
Money washes happen on Sunday evening, and are done in roleplay via Org Staff. Money washes randomly vary between 15% and 19% each week.
Your Organisation must have a minimum of $20,000,000 Dirty to qualify for a wash each week.
Rule 12: Drug Markets
As an Organisation, you can control ONE drug market. You can only own 100% of one singular drug.
You cannot control or own more than your market, if you want to control & own another market, you must change your current market, or fight/make a deal with another organisation for another market.
You can get approval from another Organisation to do their drug; but if you are doing said drug you cannot cause hostilities surrounding that drug.
Mushrooms are an unclaimable drug & is non hostile.
Once you claim a drug market, you cannot create hostilities towards another Org/Gang for 2 weeks for a new market.
There is a global cooldown for a TWO week period when an Organisation takes control of a new drug; where no Organisations can attempt or create hostilities/request a swap with that market. If you are concerned about cooldowns, please reach out to get a specific date if you are unsure.
Rule 13: Powergaming & Usage of Vehicles
Certain vehicles are banned from Org vs Org and or Org vs Gang hostilities; these include ALL bulletproof vehicles and vehicles with GTA Weapons attached.
The use of third person in vehicles or on motorcycles is considered powergaming.
Using emotes during active hostilities and gunfire is considered powergaming.
Usage of flopping in hostilities is considered powergaming.
Using vehicles to ram is strictly prohibited, any use of intentional ramming will result in an org punishment. Ramming is defined as intentionally hitting another vehicle over 100KM/h.
Rule 14: Organisation Markets
All cool-downs are global, except Drug Markets.
Organisations will each have a unique 1 of 1 AR Blueprint.
Each Organisation is allowed to possess at one time a MAXIMUM of 3 Attachment Blueprints.
Each Organisation is allowed to possess at one time a MAXIMUM of 3 Pistol Blueprints.
Each Organisation is allowed to possess at one time a MAXIMUM of 1 Shotgun Blueprint.
All blueprints exclusive to Organisations are safeguarded against theft.
There is no hostility cool-down surrounding attachment markets.
There is a 30 Day cool-down on Drug Markets.
There is a 14 Day cool-down on Rifle and Shotgun Markets.
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